How to Meteor Smash in Super Smash Bros.


I should mention before reading there are a lot terms that are used in the world of Super Smash Bros. if I do not explain something well enough feel free to message me on any term you are stuck on. Super Smash Bros. has always been one of my favorite games and a lot of the terms you learn while playing at tournaments, through watching professionals play online, or going through forums. So, if you have trouble understanding something don’t feel too down about it, it took me years to gain the knowledge I have on this video game. I learned everything I know from my roommate.

Meteor Smash:

I have played Super Smash Bros. since the first one came out on the N64, but I never got as into the game until I played the latest installment on the Wii U. A Meteor Smash is a type of attack in the Super Smash Bros. series that strikes opponents downwards, as opposed to horizontally or upwards like most attacks. Meteor Smashes are designed to knockout or do heavy damage to opponents at especially low damage. With the potential to take a life earlier than usual, most traditional meteor smashes are somewhat slow to execute or require sweet spotting. Sweet spotting is making sure you hit them with precision and perfect timing. A lot of meteor smashing comes from good edge-guarding. I like to pride myself on my edge-guarding abilities and it is all about always being on the offensive. Edge-guarding is keeping your opponent off the edge and making sure they are constantly on the defensive. Some meteor smashes don’t KO and only knocks opponents into other hits of a combo. There is another type of meteor smashes called unconventional meteor smashes, which can only harm your opponents that are on the ground, making it virtually impossible to send them down to their death.

 

General characteristics:

As you hit your opponents downwards, meteor smashes cause enemies that are not in the air to instantly bounce off the stage. This decreases the knockback received by 20% and thus making such attacks much weaker and less reliable KO moves on enemies that are on the ground. If the knockback is below a certain amount, it will not even give any vertical knockback at all, and instead merely cause flinching and perhaps trips the opponent up. Thus, only the strongest meteor smashes such as Ganondorf's down aerial are possible KO moves to pull off with any on-stage situations.

In the previous games before the current Super Smash Bros. for Nintendo 3DS/Wii U, if a Meteor Smash connected on a target in the air, that person does not take any sort of bounce effect and their fall will be stopped, no matter how close to the ground they are on any surface that can stop their fall. Because of this, they can tech from most meteor smashes with solid timing should they be able to make impact on any surface. Teching is the ability to recover from an attack and hitting L or R to bounce back up after hitting the ground. In Super Smash Bros. for Nintendo 3DS/Wii U, even if the enemy is in the air, they will now bounce off the ground regardless if they have taken a significant amount of damage for the correct amount of knockback power, which is needed for some meteor smashes for programmed reasons.

 

Meteor Canceling:

Meteor Canceling is the act of canceling the downwards knockback of a meteor smash by jumping or using an up special after being hit. In Melee a meteor cancel can produce a distinctive wind-cutting sound and the character will also glow white for a little bit. Characters can meteor cancel even if they were hit while grounded, though they must have bounced off a ceiling and still be taking a downwards knockback to do so. Meteor canceling does not exist in the original Super Smash Bros. for N64 and was removed in Super Smash Bros. for Nintendo 3DS/Wii U, so meteor smashes in both games are very equivalent to spikes. While some gamers claim that it still exists in a weaker form, this is just a misconception of the smaller amounts of hitstun on meteor smashes at low percents. There is no input window for jumping or using an up special that allows the player to actually cancel any knockback, therefore, meteor smashes essentially act as true spikes in Super Smash Bros. Wii U. The input window would be the time you have to try and get a move off. A spike is an attack that sends the opponent downwards that cannot be canceled.

 

How to Meteor Smash/Spike:

 

Note: Not all characters have a smash/spike

Captain Falcon

Down aerial - Does a stomp attack. The hitbox extends from his chest to his feet. Has a very long duration, and is very useful if used around the edge.

Donkey Kong

Down aerial - Does a stomp attack. Donkey Kong's feet get bigger when the attack is used, making the meteor smash have a wider hitbox.

Forward aerial - Swings his arms forward putting opponent under them down. It has very little landing lag.

Fox

Down aerial - Does a downward spinning kick.

Jigglypuff

Down aerial - Does a downward spinning kick. The weakest meteor smash in Smash 64.

Kirby

Down aerial - Does a downward spinning kick with strong knockback on the final hit, being a very useful edgeguarding move.

Luigi

Down aerial - Does a downward spinning kick. Move has barely any knockback.

Mario

Down aerial - Does a downward spinning kick that has extremely weak set knockback. It can be used over and over to drag the opponent down so they can't recover.

Ness

Down aerial - Does a stomp attack. Even though it has very short range, it is very fast and is very deadly as a finishing move.

Samus

Down aerial - Swipes her arm cannon downwards in a circle. It is a very quick meteor smash, resulting in it being very effective.

Yoshi

Down aerial – Does multiple kicks that are very fast, commonly referred to as the Flutter Kick. Despite having barely any knockback, it has the highest damage moves out of all attacks in Smash 64, giving 56% to the opponent if all hits make contact.

Forward aerial - Swings his head forward in a full head-butt motion. A very fast meteor smash with great knockback, being reliable for early KOs.


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Once you practice your meteor smashing and are able to do it on a regular basis, your Smash skills will improve so much. After I learned how to meteor smash and spike my roommate and I became practically untouchable in doubles online. It does a considerable amount of damage for just one move and is the quickest way to KO your opponent.

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